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	<title>Team-Based Game | TimeQuest</title>
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	<description>Escape games, board games &#38; much more</description>
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	<title>Team-Based Game | TimeQuest</title>
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		<title>Tiger &#038; Dragon</title>
		<link>https://www.timequest.net/product/tiger-dragon/</link>
					<comments>https://www.timequest.net/product/tiger-dragon/#respond</comments>
		
		<dc:creator><![CDATA[James Humphrey]]></dc:creator>
		<pubDate>Fri, 24 Apr 2026 14:10:36 +0000</pubDate>
				<guid isPermaLink="false">https://www.timequest.net/?post_type=product&#038;p=2147</guid>

					<description><![CDATA[<em><strong><span style="font-family: proxima-nova, sans-serif; font-size: 16px;"><span class="ng-scope"><span class="ng-binding">OINK GAMES</span></span></span></strong></em>
<span style="font-family: proxima-nova, sans-serif; font-size: 16px;"><span class="ng-scope"><span class="ng-binding"><i>Designer: Hashimoto Atsushi (橋本淳志)</i></span></span></span>]]></description>
										<content:encoded><![CDATA[<p>Players in <em><strong>Tiger &amp; Dragon</strong></em> play tiles from their hand to participate in waves of attack and defense. Be the first player to empty your hand to score points based on whichever one of ten scoring cards are in use this round.</p>
<p>The game contains 38 tiles: 36 numbered tiles with one 1, two 2s, etc. up to eight 8s, along with a tiger and a dragon. Shuffle the tiles face down, then each player takes tiles based on the player count, with the round&#8217;s starting player taking one additional tile. With four players, for example, the starting player draw ten tiles and all other players nine. At least one tile will remain out of play.</p>
<p>The start player attacks by playing a tile from their hand. The next player can either pass or defend the attack by playing the same tile. Note that the dragon defends against any odd-numbered tile and the tiger against any even-numbered tile. After defending, place a tile of your own to attack. If a player passes, the next player either passes or defends. If all other players pass on your attack, place a tile from your hand face down, then choose a new tile to attack again. If you attack with the dragon or tiger, a player can defend with any odd- or even-numbered tile, respectively.</p>
<p>The first player to empty their hand wins the round and scores points based on the last tile that they played and the specific scoring card for that round. They score 1 bonus point for each time an attack of theirs went undefended. At the end of a round, if a player has scored 10+ points, they win.</p>
<p><em>Tiger &amp; Dragon</em> is based on the popular Japanese traditional game <em>GOITA</em>, and it can be played with team rules like that earlier team. Teammates sit across from one another, and the first team to collectively score 15+ points wins.</p>
<p><strong>Players: 2-5 players</strong></p>
<p><strong>Age: 8+</strong></p>
<p><strong>Time: 20 minutes</strong></p>
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		<item>
		<title>CDSK</title>
		<link>https://www.timequest.net/product/cdsk/</link>
					<comments>https://www.timequest.net/product/cdsk/#respond</comments>
		
		<dc:creator><![CDATA[James Humphrey]]></dc:creator>
		<pubDate>Fri, 24 Apr 2026 14:09:59 +0000</pubDate>
				<guid isPermaLink="false">https://www.timequest.net/?post_type=product&#038;p=2003</guid>

					<description><![CDATA[<em><strong><span style="font-family: proxima-nova, sans-serif; font-size: 16px;"><span class="ng-scope"><span class="ng-binding">RANDOLPH</span></span></span></strong></em>
<span style="font-family: proxima-nova, sans-serif; font-size: 16px;"><span class="ng-scope"><span class="ng-binding"><i>Designer: Vincent Burger</i></span></span></span>]]></description>
										<content:encoded><![CDATA[<p><em><strong>CDSK</strong></em> is a trivia game that asks you to be honest with yourselves. How well do you know this subject? Too confident? You won’t go anywhere. Too careful? You’ll be crawling. But if you answer just right… you’ll zoom off to glorious victory!</p>
<p>Draw a card matching the space you’re on. Then move your piece as far forward as the difficulty you set… if you get the answer right!</p>
<p><strong>Players: 2-16 players</strong></p>
<p><strong>Age: 14+</strong></p>
<p><strong>Time: 45 minutes</strong></p>
<p>&nbsp;</p>
]]></content:encoded>
					
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			</item>
		<item>
		<title>The Chameleon (Travel)</title>
		<link>https://www.timequest.net/product/the-chameleon-travel/</link>
					<comments>https://www.timequest.net/product/the-chameleon-travel/#respond</comments>
		
		<dc:creator><![CDATA[James Humphrey]]></dc:creator>
		<pubDate>Fri, 24 Apr 2026 14:09:50 +0000</pubDate>
				<guid isPermaLink="false">https://www.timequest.net/?post_type=product&#038;p=1961</guid>

					<description><![CDATA[<em><strong><span style="font-family: proxima-nova, sans-serif; font-size: 16px;"><span class="ng-scope"><span class="ng-binding">BIG POTATO GAMES</span></span></span></strong></em>
<span class="ng-scope"><span class="ng-binding"><i><span style="font-size: medium;">Designers: Rikki Tahta</span></i></span></span>]]></description>
										<content:encoded><![CDATA[<p>A bluffing deduction game for everyone.</p>
<p>Each round involves two missions, depending on whether you’re the Chameleon or not.</p>
<p>Mission 1: You are the Chameleon. No one knows your identity except you. Your mission is to blend in, not get caught and to work out the Secret Word.</p>
<p>Mission 2: You are not the Chameleon. Try to work out who the Chameleon is without giving away the Secret Word.</p>
<p>At the beginning of the round each player receives a card that tells them if they are the Chameleon or hunting the Chameleon. Two dice are rolled and this gives everyone (except the Chameleon) the coordinates to a specific word on a Topic Card – this is the Secret Word for the round. Each Topic Card features 16 related words (e.g. countries, books, food, etc.)</p>
<p>Each player must now say a word relating to the Secret Word. The Chameleon can only make an educated guess based on the 16 words in front of them.</p>
<p><b>Players: </b>3-8 players</p>
<p><b>Age: </b>14+</p>
<p><b>Time: </b>15 minutes</p>
]]></content:encoded>
					
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			</item>
		<item>
		<title>Evil Corp</title>
		<link>https://www.timequest.net/product/evil-corp/</link>
					<comments>https://www.timequest.net/product/evil-corp/#respond</comments>
		
		<dc:creator><![CDATA[James Humphrey]]></dc:creator>
		<pubDate>Fri, 24 Apr 2026 14:09:40 +0000</pubDate>
				<guid isPermaLink="false">https://www.timequest.net/?post_type=product&#038;p=1928</guid>

					<description><![CDATA[<em><strong><span style="font-family: proxima-nova, sans-serif; font-size: 16px;"><span class="ng-scope"><span class="ng-binding">LA BOITE DE JEU</span></span></span></strong></em>
<span style="font-family: proxima-nova, sans-serif; font-size: 16px;"><span class="ng-scope"><span class="ng-binding"><i>Designer: Jérémy Ducret</i></span></span></span>]]></description>
										<content:encoded><![CDATA[<p>We at Evil Corp. have been working for 666 generations to frighten human villages. When it comes to scaring, we&#8217;re the best!</p>
<p>Every year, we hold a team seminar where each of our managers is tasked with recruiting a team of monsters and competing against their colleagues to prove they&#8217;re the best at terrorizing humans. Will you have the most terrifying team of the year?</p>
<p>In <em><strong>Evil Corp.</strong></em>, the first player — or team when you play 2vs2 — to take control of its second village will be declared the new CEO of the Company, and therefore, winner of the game. To do this, send your troops of monsters to scare the villagers more than your opponent, to the point that their village becomes yours. During your turn, you can perform one action:</p>
<ul>
<li>Send a monster (a tile) to one of your two adjacent villages.</li>
<li>Recruit a new tile at the monster&#8217;s job center.</li>
<li>Activate one of your monster powers.</li>
</ul>
<p>When you have no more available actions or when you choose to do so, you may pass, which ends the round for you. Depending on where the monsters are placed, they grant you bonuses:</p>
<ul>
<li>Advance on the Terror track according your monster&#8217;s strength. Once you reach the bottom of it on your opponent&#8217;s side, you take control of the village.</li>
<li>Gain Magic Force, which you can use to deal direct damage to an opponent&#8217;s monster or draw a tile.</li>
<li>Earn gold coins</li>
<li>Seize the Power Stone pawn that gives you the advantage in case of a tie situation in the village.</li>
</ul>
<p>The order in which you choose to perform your actions will tremendously impact your strategy and the outcome of the game. Good Luck, CEO Pretender!</p>
<p><b>Players: </b>2-4 players</p>
<p><b>Age: </b>12+</p>
<p><b>Time: </b>45-60 minutes</p>
]]></content:encoded>
					
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